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Subject: Re: not using nullmove? [generalized null move]

Author: Russell Reagan

Date: 09:20:47 02/15/04

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On February 15, 2004 at 07:49:56, Bruce Cleaver wrote:

>>Why can't the use of floating point calculations be overcome?
>
>
>The use of floating point is intrinsic to the algorithm, involving
>exponentiation & division.  IF you mean some sort of processor substitiution or
>hardware trick to speed up FP calcs, well that might be possible.
>
>You really ought to read the paper, Rivest had a beautiful idea.

I don't know if this would work or not, but I remember reading about the early
days of 3D games when floating point calculations were not very fast,
programmers used to emulate "fixed point" numbers with normal integers. I guess
this is similar to how chess programmers use a score of 100 to represent a pawn,
and when they display that score it is 1.00.



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