Author: Andrew Wagner
Date: 12:11:56 02/15/04
So I'm starting to design a chess engine, and I have a nifty little class for doing benchmark tests, and I'm wondering if anyone would like to hazard a guess as to what is a good (or bad) length of time for an engine to generate all pseudo-legal (even if it results in check) moves in a position. Any takers?
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.