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Subject: Length of time for Move_Gen()?

Author: Andrew Wagner

Date: 12:11:56 02/15/04


So I'm starting to design a chess engine, and I have a nifty little class for
doing benchmark tests, and I'm wondering if anyone would like to hazard a guess
as to what is a good (or bad) length of time for an engine to generate all
pseudo-legal (even if it results in check) moves in a position. Any takers?



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