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Subject: Re: Length of time for Move_Gen()?

Author: Slater Wold

Date: 12:15:49 02/15/04

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On February 15, 2004 at 15:11:56, Andrew Wagner wrote:

>So I'm starting to design a chess engine, and I have a nifty little class for
>doing benchmark tests, and I'm wondering if anyone would like to hazard a guess
>as to what is a good (or bad) length of time for an engine to generate all
>pseudo-legal (even if it results in check) moves in a position. Any takers?

Something like this?

White(1): perf
generated 20000000 moves, time=0.61 seconds
generated 32786884 moves per second
generated/made/unmade 20000000 moves, time=1.84 seconds
generated/made/unmade 10845986 moves per second
White(1):



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