Author: Slater Wold
Date: 12:15:49 02/15/04
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On February 15, 2004 at 15:11:56, Andrew Wagner wrote: >So I'm starting to design a chess engine, and I have a nifty little class for >doing benchmark tests, and I'm wondering if anyone would like to hazard a guess >as to what is a good (or bad) length of time for an engine to generate all >pseudo-legal (even if it results in check) moves in a position. Any takers? Something like this? White(1): perf generated 20000000 moves, time=0.61 seconds generated 32786884 moves per second generated/made/unmade 20000000 moves, time=1.84 seconds generated/made/unmade 10845986 moves per second White(1):
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