Author: Jaime Benito de Valle Ruiz
Date: 13:56:54 02/15/04
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On February 15, 2004 at 16:46:03, Dann Corbit wrote: >On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote: > >>I haven't experimented too much with time management in my engine, partly >>because it doesn't support all time control settings yet. >>I guess you must have different algorithms for every type of time controls: >> >> 1) time base + increment (e.g. blitz 2/6) >> 2) X moves in N minutes >> 3) Tournament controls: e.g. 40/30 mins + 40/30 mins >> 4) Fixed time per move >> >>Any suggestions? >>Thanks, > >Start simple. > >For fixed time, each move gets 1/35th of the time left. >If there is an increment, it gets 1/40th of the time left plus the increment. > >You will have to decide what to do on a fail low. And the increments can become >much more sophisticated. Several programs give a double increment on the first >move out of book. Most of it comes back from the hash anyway. > >Your time management will improve over iterations. Sounds simple. I'll give it a try. Thanks once more, Jaime
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