Author: Jaime Benito de Valle Ruiz
Date: 13:59:11 02/15/04
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On February 15, 2004 at 16:55:14, Mike Byrne wrote: >On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote: > >>I haven't experimented too much with time management in my engine, partly >>because it doesn't support all time control settings yet. >>I guess you must have different algorithms for every type of time controls: >> >> 1) time base + increment (e.g. blitz 2/6) >> 2) X moves in N minutes >> 3) Tournament controls: e.g. 40/30 mins + 40/30 mins >> 4) Fixed time per move > also 5) fixed time per game >> >>Any suggestions? >>Thanks, >> >> Jaime > >with pondering == on > >1. base remaining /28 +increment > >2. (time remaining/moves remaining) *2 except at move N > >3. follow above > >4. st=fixed time per move > >5. remaining time/35 > >with pondering == off > >1. base remaining /35 +increment > >2. (time remaining/moves remaining) > >3. follow above > >4. st=fixed time per move > >5. remaining time/40 > >on any given move, allow for extra time for a fail low situation ...maybe 3x of >normal time set... Wow! I didn't expected a so many detailed answers. Actually, I didn't even consider the effect of pondering on time management (silly, eh?). I'll start working on it right away. Thank you very much, Jaime
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