Author: Matthias Gemuh
Date: 14:47:45 02/15/04
Go up one level in this thread
On February 15, 2004 at 16:59:11, Jaime Benito de Valle Ruiz wrote: >On February 15, 2004 at 16:55:14, Mike Byrne wrote: > >>On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote: >> >>>I haven't experimented too much with time management in my engine, partly >>>because it doesn't support all time control settings yet. >>>I guess you must have different algorithms for every type of time controls: >>> >>> 1) time base + increment (e.g. blitz 2/6) >>> 2) X moves in N minutes >>> 3) Tournament controls: e.g. 40/30 mins + 40/30 mins >>> 4) Fixed time per move >> also 5) fixed time per game >>> >>>Any suggestions? >>>Thanks, >>> >>> Jaime >> >>with pondering == on >> >>1. base remaining /28 +increment >> >>2. (time remaining/moves remaining) *2 except at move N >> >>3. follow above >> >>4. st=fixed time per move >> >>5. remaining time/35 >> >>with pondering == off >> >>1. base remaining /35 +increment >> >>2. (time remaining/moves remaining) >> >>3. follow above >> >>4. st=fixed time per move >> >>5. remaining time/40 >> >>on any given move, allow for extra time for a fail low situation ...maybe 3x of >>normal time set... > >Wow! >I didn't expected a so many detailed answers. Actually, I didn't even consider >the effect of pondering on time management (silly, eh?). I'll start working on >it right away. > >Thank you very much, > > Jaime In all cases remember to keep a safety time margin to avoid losses on time. Where appropriate, this margin could be enough time to make 2 extra moves or some small percentage of total time. /Matthias.
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