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Subject: Re: Any advice on time management?

Author: Jaime Benito de Valle Ruiz

Date: 14:51:20 02/15/04

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On February 15, 2004 at 17:47:45, Matthias Gemuh wrote:

>On February 15, 2004 at 16:59:11, Jaime Benito de Valle Ruiz wrote:
>
>>On February 15, 2004 at 16:55:14, Mike Byrne wrote:
>>
>>>On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote:
>>>
>>>>I haven't experimented too much with time management in my engine, partly
>>>>because it doesn't support all time control settings yet.
>>>>I guess you must have different algorithms for every type of time controls:
>>>>
>>>>  1) time base + increment  (e.g.  blitz 2/6)
>>>>  2) X moves in N minutes
>>>>  3) Tournament controls: e.g. 40/30 mins + 40/30 mins
>>>>  4) Fixed time per move
>>> also 5) fixed time per game
>>>>
>>>>Any suggestions?
>>>>Thanks,
>>>>
>>>>  Jaime
>>>
>>>with pondering == on
>>>
>>>1.  base remaining /28 +increment
>>>
>>>2.  (time remaining/moves remaining) *2 except at move N
>>>
>>>3.  follow above
>>>
>>>4.  st=fixed time per move
>>>
>>>5.  remaining time/35
>>>
>>>with pondering == off
>>>
>>>1.  base remaining /35 +increment
>>>
>>>2.  (time remaining/moves remaining)
>>>
>>>3.  follow above
>>>
>>>4.  st=fixed time per move
>>>
>>>5.  remaining time/40
>>>
>>>on any given move, allow for extra time for a fail low situation ...maybe 3x of
>>>normal time set...
>>
>>Wow!
>>I didn't expected a so many detailed answers. Actually, I didn't even consider
>>the effect of pondering on time management (silly, eh?). I'll start working on
>>it right away.
>>
>>Thank you very much,
>>
>>  Jaime
>
>
>
>
>
>In all cases remember to keep a safety time margin to avoid losses on time.
>Where appropriate, this margin could be enough time to make 2 extra moves
>or some small percentage of total time.
>
>
>/Matthias.

Thanks for the advice, but I guess all these rules are not mathematically
perfect. I'll bring up more questions after several weeks of testing.
Any comments are highly appreciated, anyway.
Regards,

  Jaime



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