Author: Jaime Benito de Valle Ruiz
Date: 14:56:45 02/15/04
Go up one level in this thread
On February 15, 2004 at 17:47:45, Matthias Gemuh wrote: >On February 15, 2004 at 16:59:11, Jaime Benito de Valle Ruiz wrote: > >>On February 15, 2004 at 16:55:14, Mike Byrne wrote: >> >>>On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote: >>> >>>>I haven't experimented too much with time management in my engine, partly >>>>because it doesn't support all time control settings yet. >>>>I guess you must have different algorithms for every type of time controls: >>>> >>>> 1) time base + increment (e.g. blitz 2/6) >>>> 2) X moves in N minutes >>>> 3) Tournament controls: e.g. 40/30 mins + 40/30 mins >>>> 4) Fixed time per move >>> also 5) fixed time per game >>>> >>>>Any suggestions? >>>>Thanks, >>>> >>>> Jaime >>> >>>with pondering == on >>> >>>1. base remaining /28 +increment >>> >>>2. (time remaining/moves remaining) *2 except at move N >>> >>>3. follow above >>> >>>4. st=fixed time per move >>> >>>5. remaining time/35 >>> >>>with pondering == off >>> >>>1. base remaining /35 +increment >>> >>>2. (time remaining/moves remaining) >>> >>>3. follow above >>> >>>4. st=fixed time per move >>> >>>5. remaining time/40 >>> >>>on any given move, allow for extra time for a fail low situation ...maybe 3x of >>>normal time set... >> >>Wow! >>I didn't expected a so many detailed answers. Actually, I didn't even consider >>the effect of pondering on time management (silly, eh?). I'll start working on >>it right away. >> >>Thank you very much, >> >> Jaime > > > > > >In all cases remember to keep a safety time margin to avoid losses on time. >Where appropriate, this margin could be enough time to make 2 extra moves >or some small percentage of total time. > > >/Matthias. Thanks for the advice, but I guess all these rules are not mathematically perfect. I'll bring up more questions after several weeks of testing. Any comments are highly appreciated, anyway. Regards, Jaime
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