Author: Russell Reagan
Date: 21:33:24 02/15/04
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On February 16, 2004 at 00:18:19, Robert Hyatt wrote: >That's why we have "timestamp". Consider even an engine match on the same machine. If you have 1 minute to make 1 move, and your search waits until 60 seconds have passed before it stops and unwinds and sends off the move, it's too late. So how do you handle this kind of thing? Do you assume a time control of 40 moves in 40 minutes to be 41 moves in 40 minutes?
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