Author: Robert Hyatt
Date: 06:50:42 02/16/04
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On February 16, 2004 at 00:33:24, Russell Reagan wrote: >On February 16, 2004 at 00:18:19, Robert Hyatt wrote: > >>That's why we have "timestamp". > >Consider even an engine match on the same machine. If you have 1 minute to make >1 move, and your search waits until 60 seconds have passed before it stops and >unwinds and sends off the move, it's too late. So how do you handle this kind of >thing? Do you assume a time control of 40 moves in 40 minutes to be 41 moves in >40 minutes? On one machine, you are talking milliseconds to send a move. If milliseconds make a difference, you have other problems to deal with. :)
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