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Subject: Re: Multi-Hydra Computer Feasible in Future?

Author: Robert Hyatt

Date: 17:51:04 02/17/04

Go up one level in this thread


On February 17, 2004 at 14:52:31, Vincent Diepeveen wrote:

>On February 17, 2004 at 13:02:01, Keith Evans wrote:
>
>>On February 17, 2004 at 11:45:33, Vincent Diepeveen wrote:
>>
>>>On February 17, 2004 at 11:39:09, Keith Evans wrote:
>>>
>>>>On February 17, 2004 at 05:52:51, Vincent Diepeveen wrote:
>>>>
>>>>>On February 17, 2004 at 00:31:56, Keith Evans wrote:
>>>>>
>>>>>>On February 16, 2004 at 11:37:54, Vincent Diepeveen wrote:
>>>>>>
>>>>>>>On February 15, 2004 at 15:14:16, Slater Wold wrote:
>>>>>>>
>>>>>>>
>>>>>>>> The cards, about $500 a piece.
>>>>>>>
>>>>>>>$3000 a card at least.
>>>>>>>
>>>>>>>Hydra gets sponsored by a FPGA company called Xilinx.
>>>>>>>
>>>>>>
>>>>>>When I recently looked at price quotes for an XC2V1000 part which is apparently
>>>>>>what Chrilly uses I see that you can get some speed grades for under $200 now.
>>>>>
>>>>>Chrilly needs development boards in each computer and add to that a chip with a
>>>>>million programmable gates. 60000 gates is really too little ;)
>>>>
>>>>Vincent - do you have any idea what a XC2V1000 is? Hint it's more advanced than
>>>>a XCV1000E. Xilinx refers to it as a 1M "system gate" part. (You have to use a
>>>>lot of the RAM for this gate count to make sense.)
>>>>
>>>>In the past Chrily said - "In Brutus I use the somewhat outdated XiLinx-Virtex-I
>>>>V1000E." (I think that Chrilly got the part number a little incorrect.)
>>>>
>>>>Anyways I actually used to design printed circuit boards, so you're not talking
>>>>to a complete idiot when it comes to PCBs. I was also the one that told you that
>>>>it was possible to implement killer moves in hardware when you said that it was
>>>>impossible. Now you backpedal and mention how it costs an extra clock or
>>>>something.
>>>
>>>Chrilly has worked for years to get it all to work, and the previous programs
>>>all didn't get it to work. So don't bullshit here that it was trivial to make.
>>>
>>>It isn't.
>>>
>>>Yes it costs extra clocks to do more move ordering because this is a sequential
>>>process in hardware, not a parallel process. Hardware is very inefficient
>>>anyway.
>>>
>>>How much for a compiler btw?
>>
>>Vincent - my definition of possible does not imply trivial. (If by impossible
>>you mean non-trivial then that would explain a lot.) I am impressed with the
>>amount of stuff that Chrilly squeezed into an XCV1000E - I am curious exactly
>>what simplifications if any he made in his move generator to leave room for
>>eval. It might explain why he only searches 3 ply in hardware. You can see how
>
>As far as i know move generator and eval are seperated.
>
>the only reason he's doing nowadays 3 ply in hardware instead of 2 ply is
>because he cannot stress the PCI bus too much. Of course it is just a parameter
>to the hardware to do 3 ply. When doing more than 2 ply the inefficiency of the
>search is that big that he could not avoid doing major forward pruning in
>hardware. Trivially Hydra is also using nullmove in hardware. Additionally the
>tactical strength in hardware is very poor (note Hsu also mentionned that he
>could not do 'dangerous' extensions in hardware).
>
>So there are no reasons to do 4+ ply in hardware other than the huge
>inefficiency in hardware.
>
>>many gates Marc Boule's move generator takes in a Virtex, and my own attempt
>>wasn't much better. But anyways I have actually implemented a hardware based
>>move generator, and ran some perft tests on it, so I do understand Belle style
>>move generation and its limitations. However I don't know if Chrilly did a Belle
>>style generator or not. I didn't go further with bolting search and eval onto
>>the Belle style move generator because I didn't want to have to make a huge $$$
>>investment to get something competitive.
>
>Chrilly quantified these move generators as complete beginners stuff.

I don't see how to reconcile the above statement with...


>
>With exception of killermoves, Hydra is using the system of using a single value
>to generate moves for move ordering. Depending upon the value you know which
>moves you already have been searching (that directly therefore gives the move
>ordering).
>



that statement.  That is _exactly_ how belle and dt/db generated moves.  So what
is so "beginners stuff" about it if he duplicated it.  I also find it
interesting that it took him 10 cycles to process a node, the same as in belle
and deep thought/deep blue.  So maybe they didn't do so much "beginner's stuff"
after all, particularly knowing that Ken Thompson was advising him during the
design phase...




>>A top-of-the-line compiler aka synthesizer for Virtex parts is somewhere over
>>$10,000. You can get free synthesizers for the smaller parts, but it gets
>>expensive for the larger parts. You would probably also need the Xilinx P&R
>>software - aka ISE Alliance which runs $1500 at Xilinx's online store - unless
>>they have a bundle deal going.
>
>I guess he got it for free because Xilinx is a sponsor of Hydra.
>
>>There may be better/cheaper solutions, but in the past I found that Synplicity
>>gave the best results for Virtex parts. For example Xilinx has ISE Foundation
>>which you can get for $2500 at their online store.
>
>>Of course Universities get these products at a fraction of the price. If you go
>>to Synplicity's website you can see that Synplify Pro is $500 for a three year
>>license.
>
>>I found that the free Icarus Verilog was slow, but could be used to simulate
>>RTL. If you want a more capable simulator then that will cost you too. Xilinx
>>may have a decent deal on ModelSim - I've never used that so don't know. I do
>>know that Synopsys's VCS blows Icarus out of the water - but that's 10's of
>>thousands of dollars. I think you understand the importance of simulation when
>>it takes many hours or days to turn a design.
>
>Believe me, i had to wait for 3 weeks for 130 processor outputs of DIEP. I can
>very WELL imagine what it must be when implementing a new evaluation feature
>when 20 compiles take each compile a day so 20 days before something simple is
>working bugfree thanks to synthesizing/simulation times.
>
>Is there some free/trial simulation software of fpga?
>
>I would like to try some simple stuff in verilog (non computer chess related
>some mathematical software i wrote once which i want to get faster it works with
>big integers which are hard to simulate with just 128 bits registers), but
>before paying so much i would prefer some type of simulator that can give me an
>impression of how easy it is to program verilog.
>
>Trivially such simulator doesn't need to work fast.
>
>>-K



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