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Subject: Re: Hash table and best move

Author: Frank Phillips

Date: 06:22:18 02/18/04

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On February 18, 2004 at 02:55:48, milix wrote:

>Hi to everyone!
>In my amateur engine I encounter a really nasty
>hash table related bug. A hash element contained a
>position and a best move, say Ra8-a4. When this
>position occured again in a search, the rook was not
>on a8 but on a2. So the right best move should be
>Ra2-a4. So, I added a routine to check for such
>'corrupted' hash moves. I currently solve the above
>mentioned problem by looking at legal moves in the position
>that had a move with the best's move 'to' square and is moving
>the best's move piece. This correction is only done when I retrieve
>the PV from the hash table, so it is practically cheap.
>
>I have one question about the above concept:
>Is this happen to every hash table or I have a pathological
>situation which may (or may already have) introduce
>other bugs? My hash table uses the replace always scheme
>and is cleared only at the start of a new game.


A really obvious point, but I assume you have a different hash values for black
and white pieces on the same squares - and hash the side to move in the final
hash entry as well?

What you describe sound very unlikely for a 64bit hash value and may well
therefore be the result of a bug.  A good test is to have a debug function that
recomputes the value and compares it to the one in the hash table formed
(presumably) by incremental update during the search.

Frank



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