Author: Robert Hyatt
Date: 07:56:11 02/18/04
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On February 18, 2004 at 08:07:16, Duncan Roberts wrote: >On February 17, 2004 at 23:21:21, Robert Hyatt wrote: > >>On February 17, 2004 at 21:54:23, Duncan Roberts wrote: >> >>>would any chess programmers like to brain fingerprint a gm while playing chess >>>to see how he makes his decisions ? >>> >> >>Yes, but nobody knows how to do it. Charting electrical activity doesn't say a >>thing about how/what the brain is actually doing... >> > >"What I can say definitively from a scientific standpoint, is that Jimmy Ray >Slaughter's brain does not contain a record of some of the most salient details >about the murder for which he's been convicted and sentenced to death," says Dr >Farwell. > > >if you can map electrical activity in brain to a physical event or man's >perception of an event whether the murderer was in a room at a certain time. >you should be able to map electrical activity of gm's brain to whether he a >queen was at a5 in gm's mind when gm was searching for a move. > >this should be a start to give some answers to the question how do gm's choose >their move. > > >Duncan > > > Not quite. If I recall this stuff correctly, the idea used was that it is possible, by watching brain activity, to determine if a picture shown to the person is "new" or "has been seen before". That's hardly useful to determine _how_ we play chess... You might be able to determine that I have seen a chessboard before, or, more refined, that I had seen the specific position you showed me before, but you won't learn a thing about _how_ or _why_ I chose a specific move.
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