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Subject: Re: no-progress cutoffs

Author: Dann Corbit

Date: 16:49:43 02/18/04

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On February 18, 2004 at 19:34:29, Alex Szabo wrote:

>Has anyone tried implementing the Deep Blue "no progress" idea?
>
>From M. Campbell, et al, AI 134(2002) p57-83:
>"Another idea in Deep Blue, implemented in both hardware and software, is a
>pruning mechanism we call "no progress".  It is based on the assumption that if
>a move is good for a given side, it is best to play it earlier rather than
>later.  "No progress" is implemented by detecting if the current position could
>have been reached by playing an alternate move at some earlier position on the
>search path.  If so, the search is terminated with a fail low.  Although this
>algorithm has only limited effect in most positions, situations which are
>somewhat blocked and have few pieces present can observe noticeable benefits."
>
>Sounds good to me.  Anyone have any experience with this they can share?

I feel kind of dense, but how is it different than any other transposition table
entry?



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