Author: Robert Hyatt
Date: 19:22:34 02/18/04
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On February 18, 2004 at 19:16:13, Geoff Westwood wrote: >I have just been looking through some games my program lost in a tourney. > >La Dame Blanche (white) v Waster (Black) > >Here is a another avoid move example, this was a corker of a bad move by Waster > >[D]2r1r1k1/5pp1/p1q4p/1pnNP1b1/2P4P/1P3Q2/PB6/R5RK b - h3 0 27 > >Looking at the log it thought for 1min 9 secs before playing the gem of a move >Bxh4. > >Is my program being very dumb or is this a hard move to avoid ? Interested to >see what other programs think of it ? > >I wonder how I can improve it to stop it taking that pesky pawn, havent got much >of an idea at the moment > > Geoff Crafty drops Bh4 after a second on my quad xeon, and then settles on bxc4, but thinks white is winning with a score of +2.7. At 8 plies, a fraction of a second, it finds Bxh4 as +7.0 and drops it instantly.
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