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Subject: Re: speed question about arrays

Author: José Carlos

Date: 15:58:47 02/19/04

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On February 19, 2004 at 16:57:39, Tim Foden wrote:

>On February 19, 2004 at 14:39:16, Uri Blass wrote:
>
>>Today I have an array direction[64][64] that gives me different numbers for
>>different directions(possible directions are queen direction that get 0-7 knight
>>directions that get -2,identical squares that get -9 or no direction that gets
>>-1 ).
>>
>>I thought about the idea to change it to the following definition:
>>
>>#define direction((i)(j)) directionnumber[translate[i]-translate[j]+128]
>>
>>The result is that I can get instead of one array of 4096 entries
>>2 arrays when translate is an array of 64 entries and directionnumber is an
>>array of 256 entries.
>>
>>My question is if it is a good idea from speed point of view.
>>It will probably be a simple change when I only need to construct the 2 arrays
>>and the main problem is to construct the translate array.
>>
>>It is probably only few hours of work but I do not like to spend time on
>>constructing these arrays only to discover later that it is not productive so I
>>ask for your opinion about it.
>>
>>Uri
>
>If you converted the coordinates to 0x88 coordinates, you only need a 256 byte
>lookup table.
>
>A macro to do the conversion from the 64 square system would be...
>
>#define TO88(sq) ((sq) + ((sq) & 0x38))

  Hi Tim. Your conversion is probably faster than mine. Here's the best I could
figure out (in Averno):

#define Trad0x88(x)	((((x)&120)<<1)|((x)&7))	// 64 -> 0x88
#define	Trad64(x)	(((x&240)>>1)|(x&7))		// 0x88 -> 64

  I don't even remember how I came to them (trying out in paper, I think). I
also recall I tried building a conversion array, but it turned out to be clearly
slower.

  José C.


>So you could then use...
>
>#define direction(i, j) (directionNumber[(TO88(i) - TO88(j)) & 0xFF])
>
>Cheers, Tim.



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