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Subject: Re: Most moves in a Engine vs Engine game?

Author: Dann Corbit

Date: 00:05:25 12/08/98

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On December 07, 1998 at 22:01:35, John Wentworth wrote:

>What is the largest # of moves in a single game between two chess engines that
>people have witnessed. It would be interesting to hear of some long games and
>maybe a PGN of them.
>   Seems like the quicker the time frame the more moves will be made. I'am
>guessing because of mistakes made. I just finished watching this long game which
>was because of a lot of inaccurate play I'am sure. I was glad it blitz and not
>40/2!
At 40/2 there are a lot fewer crappy games.  The faster the time control, the
worse the game -- (assuming the same opponents, in general).
I hate lightning chess.  I don't like blitz chess.  I like the slowest time
controls best of all (up to a point -- I can't wait ten years for a game to
complete).

I would like to see Deep Blue verses Kasparov at one day per move.  At that
scale, Deep Blue would see so far ahead, it would start to see things
strategically.  256 million positions per second times 86,400 seconds would be
2.2e13 positions examined.  Now that would be an awesome game.

To my way of thinking, quality of chess is a product of ability of the opponents
multiplied by the time taken per move.

By the time you get to 40/2, with excellent players the chess will be excellent.
[snip]



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