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Subject: Re: how many years do we need to practically solve chess?

Author: Bob Durrett

Date: 06:31:52 02/22/04

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On February 22, 2004 at 08:46:27, Uri Blass wrote:

>On February 22, 2004 at 08:27:55, Uri Blass wrote:
>
>>I am not talking about situation when we prove theretical result but about
>>situation when all comp-comp games at 120/40 time control between top programs
>>are drawn.
>>
>>My guess is that we need more than 20 years but less than 50 years to achieve
>>that target.
>>
>>What is your opinion?
>
>I can add that I also mean that by practically solving chess I mean that it will
>be impossible practically for humans to win against chess programs even when
>they get computers to help them.

Please define "get computers to help them."  Are you talking about a situation
where the clock is a crucial factor?  If so, then the limiting factor may be the
time required to get the computer to examine moves/lines of interest to the
human member of the "advanced chess" human/machine partnership.

Perhaps the ways people use computers to play "advanced chess" will improve.
People may find better ways to use the computers.  Perhaps too, Chess
programmers may find ways to make there programs more useful for "advanced
chess" users so that the time required by the user prompting the computer to
look at lines is reduced.

It seems to me that the community of chess programmers has not yet tackled the
problem of providing a chess program optimized for "advanced chess."  That may
be for the future.  It is unclear what such efforts might achieve.

It's a pity that some chess servers like the Internet Chess Club do not
distinguish between decent customers who ligitimately wish to play "advanced
chess" and customers who are "evil cheaters."  The (C) after a person's handle
is mainly used at ICC as a "badge of shame" but it shouldn't be that way.

Bob D.


>
>It does not mean that computers will know to solve every position in chess and
>it is possible that they will not know to evaluate a lot of positions when one
>side is a pawn up but the point is that I believe that when computers search
>deep enough and their evaluation will become better they will not get into the
>situation when they have to go to inferior position when the opponent is a pawn
>up and it is not clear if it is a draw or a win.
>
>Uri



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