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Subject: Re: detecting and evaluating pins

Author: Uri Blass

Date: 06:38:32 02/23/04

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On February 23, 2004 at 09:36:46, Uri Blass wrote:

>On February 23, 2004 at 09:06:31, Gerd Isenberg wrote:
>
>>On February 23, 2004 at 07:02:59, martin fierz wrote:
>>
>>>aloha,
>>>
>>>i have a question about pins. pins are a rather important feature in chess; some
>>>of them are not so bad, some are deadly. i just happened to chat briefly with
>>>anthony cozzie on ICC, and he said he didn't do any pin detection. i detect
>>>pins, but i don't evaluate whether a pin is not so bad or deadly. my questions
>>>are:
>>>-> are you detecting pins in your program?
>>>-> if yes, do you try to distinguish between different pins?
>>>
>>>cheers
>>>  martin
>>
>>Hi Martin,
>>
>>yes i detect pins, (not only) because i do legal move generation.
>>With disjoint direction attacks (from sliders as well from the king as
>>metasliders) it is rather cheap to get them without branches.
>>
>>In Eval i consider (from memory):
>>
>>1.) what kind of piece/pawn is pinned.
>>2.) whether the pinner (?) is en prise or attacked by equal valued pieces.
>>3.) The distance from pinned piece to the king (>2) and whether the pinned piece
>>is member of the "own" side of the board...
>>4.) whether the pinned piece is defended or defendable (in one move) by pawns.
>>5.) whether the piece is attackable by opposite pawns.
>>6.) a kind of SEE value considering all other attackers/defendes.
>>
>>In Eval i even consider other "tactical" stuff, like forks, overloading pieces
>>and pins to other valueable or hanging pieces.
>>
>>Cheers,
>>Gerd
>
>I wonder what is the reason that with all of this very impressive stuff you
>consider Yace and Sos as stronger than your program based on another post.
>
>What is your opinion the relative advantages of program like Crafty relative to
>your program and I am not talking about parallel search because yace is not
>stronger than Crafty on one processor based on the results that I read.
>
>I wonder if you really test every change that you do in the evaluation to test
>if it is productive.
>
>I test every single change that I accept in the evaluation first in positions
>and later in blitz games(except cases that the change is relevant only to a very
>small class of positions) and if I do not get positive result in blitz games I
>reject the change.
>
>It is one of the reasons that I have relatively simple evaluation.
>The second reason is that I do not work enough on my program.
>
>Uri

I forgot the third reason and it is that I consider search as more important
than evaluation at least in the level of my program.

Uri



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