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Subject: Re: detecting and evaluating pins

Author: Vincent Diepeveen

Date: 10:29:08 02/23/04

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On February 23, 2004 at 10:02:37, Russell Reagan wrote:

>On February 23, 2004 at 07:02:59, martin fierz wrote:
>
>>aloha,
>>
>>i have a question about pins. pins are a rather important feature in chess; some
>>of them are not so bad, some are deadly. i just happened to chat briefly with
>>anthony cozzie on ICC, and he said he didn't do any pin detection. i detect
>>pins, but i don't evaluate whether a pin is not so bad or deadly. my questions
>>are:
>>-> are you detecting pins in your program?
>>-> if yes, do you try to distinguish between different pins?
>>
>>cheers
>>  martin
>
>I don't know if this is a good idea or not, but something I have thought of in
>the past is that a move that pseudo-attacks the king is probably worth
>considering. The move might be a pin, but it can also be a skewer. Even if it is
>not a direct tactic (say, there are two or three pieces in front of the king),
>it might setup a tactic eventually. The nice thing about this is that with an
>0x88-like board where you have unique square relationships, this can be done by
>a single table lookup.

If you have no idea, why the hell are you replying?



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