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Subject: Re: detecting and evaluating pins

Author: Robert Hyatt

Date: 11:53:45 02/23/04

Go up one level in this thread


On February 23, 2004 at 13:29:08, Vincent Diepeveen wrote:

>On February 23, 2004 at 10:02:37, Russell Reagan wrote:
>
>>On February 23, 2004 at 07:02:59, martin fierz wrote:
>>
>>>aloha,
>>>
>>>i have a question about pins. pins are a rather important feature in chess; some
>>>of them are not so bad, some are deadly. i just happened to chat briefly with
>>>anthony cozzie on ICC, and he said he didn't do any pin detection. i detect
>>>pins, but i don't evaluate whether a pin is not so bad or deadly. my questions
>>>are:
>>>-> are you detecting pins in your program?
>>>-> if yes, do you try to distinguish between different pins?
>>>
>>>cheers
>>>  martin
>>
>>I don't know if this is a good idea or not, but something I have thought of in
>>the past is that a move that pseudo-attacks the king is probably worth
>>considering. The move might be a pin, but it can also be a skewer. Even if it is
>>not a direct tactic (say, there are two or three pieces in front of the king),
>>it might setup a tactic eventually. The nice thing about this is that with an
>>0x88-like board where you have unique square relationships, this can be done by
>>a single table lookup.
>
>If you have no idea, why the hell are you replying?


It never seems to stop you, so why don't you either contribute to a thread or
bug off?



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