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Subject: Re: detecting and evaluating pins

Author: martin fierz

Date: 06:27:26 02/24/04

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On February 23, 2004 at 11:14:28, Robert Hyatt wrote:

>On February 23, 2004 at 07:02:59, martin fierz wrote:
>
>>aloha,
>>
>>i have a question about pins. pins are a rather important feature in chess; some
>>of them are not so bad, some are deadly. i just happened to chat briefly with
>>anthony cozzie on ICC, and he said he didn't do any pin detection. i detect
>>pins, but i don't evaluate whether a pin is not so bad or deadly. my questions
>>are:
>>-> are you detecting pins in your program?
>>-> if yes, do you try to distinguish between different pins?
>
>No and No.  I don't do it as I have not found it very important.  IE with the
>depth I hit today, if a pin is important, the search can go deeply enough to
>discover this without much trouble.  20 years ago I was definitely evaluating
>pins, as hitting 5-6-7 plies is not deep enough to see the consequences of a
>pin, whereas todays 12-16 plies in longer games is more than enough in most
>cases.

interesting - and a possible explanation why i believe i need them. muse
searches something like 1-2 plies less than crafty on equal hardware (meaning
single-processor hardware of course...), and i play blitz matches. so i'm
getting something in between of your 5-7 and 12-16 plies; meaning that i am
closer to needing pin detection than you are :-)

cheers
 martin

>There are exceptions, but the question has to be "is the cost of doing this
>offset by the playing strength increase?"  I believe that at least for my
>program, the answer is "no".
>
>YMMV of course.
>
>>
>>cheers
>>  martin



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