Author: Robert Hyatt
Date: 08:16:21 02/24/04
Go up one level in this thread
On February 24, 2004 at 10:48:47, martin fierz wrote: >On February 23, 2004 at 13:29:08, Vincent Diepeveen wrote: > >>On February 23, 2004 at 10:02:37, Russell Reagan wrote: >> >>>On February 23, 2004 at 07:02:59, martin fierz wrote: >>> >>>>aloha, >>>> >>>>i have a question about pins. pins are a rather important feature in chess; some >>>>of them are not so bad, some are deadly. i just happened to chat briefly with >>>>anthony cozzie on ICC, and he said he didn't do any pin detection. i detect >>>>pins, but i don't evaluate whether a pin is not so bad or deadly. my questions >>>>are: >>>>-> are you detecting pins in your program? >>>>-> if yes, do you try to distinguish between different pins? >>>> >>>>cheers >>>> martin >>> >>>I don't know if this is a good idea or not, but something I have thought of in >>>the past is that a move that pseudo-attacks the king is probably worth >>>considering. The move might be a pin, but it can also be a skewer. Even if it is >>>not a direct tactic (say, there are two or three pieces in front of the king), >>>it might setup a tactic eventually. The nice thing about this is that with an >>>0x88-like board where you have unique square relationships, this can be done by >>>a single table lookup. >> >>If you have no idea, why the hell are you replying? > >hey vincent! > >i asked a simple question (in fact two), and russell replied to it. so he's >never tried his idea - what's the problem? i'm glad that people reply to >technical questions, whatever they say. good ideas, bad ideas, as long as they >have *some* ideas... it would be really bad if nobody replied, or if everybody >replied with posts like your last one :-( >of course i'm also glad that you replied to my original question, just wondering >why on earth you made that last post? > >cheers > martin The answer to the _last_ question above is intuitively obvious to the casual observer. Hint" "slang name for donkey". :)
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