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Subject: Re: Crafty Static Evals 2 questions

Author: Robert Hyatt

Date: 07:58:36 02/25/04

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On February 25, 2004 at 09:13:43, martin fierz wrote:

>On February 25, 2004 at 07:02:11, Dieter Buerssner wrote:
>
>>On February 25, 2004 at 05:56:16, martin fierz wrote:
>>
>>>it won't pop *my* eyes. i once reduced hash key sizes in my checkers program
>>>beyond all sensible settings, because there was a discussion here about whether
>>>you really need 64-bit keys. in my checkers program, i have 64 bit keys, but
>>>effectively it's only using about 52 bits. i have about a 20 bit part which is
>>>used for the hashindex with %, and of the remaining 44 bits i store only 32 as a
>>>check. i reduced those 32 down to about 8 (!!) bits and in 100 test positions
>>>only saw one different move played IIRC. ridiculous, i must have lots of
>>>collisions there. unfortunately, i didn't count the collision number, or write
>>>down the results - but i know what you're talking about!
>>
>>Almost the same experiment with my chess engine (inluding many details, like the
>>effective number of bits used, and going down to 8 bits only):
>>http://chessprogramming.org/cccsearch/ccc.php?art_id=190318
>>
>>Regards,
>>Dieter
>
>hi dieter,
>
>i had forgotten about your post on this, but now i remember it. very similar to
>my observations, and if only we had written our observations up a bit more
>seriously we could have written the paper that bob is publishing now ;-)
>
>cheers
>  martin


Hey, I'm easy to get along with here.  :)

I have already asked one other person to do some similar testing.  I'd be happy
to tell you both what I have done, and have you run similar tests, and join me
as authors on this paper.

I am doing the test slightly different, as rather than a specific number of
signature bits, I am forcing a particular error rate (ie one error every N
nodes) with the idea being that I should be able to choose N in 1 error every N
nodes such that the score never changes, or the score changes or not the best
move, or the best move changes but it is not a bad change, or the best move
changes and it probably changes the game outcome.

If either/both are interested, email me and I can send you a draft, which
explains how I am testing, and includes the test positions I am using.  I have
some endgame positions (ie like fine 70), some sharp tactical positions like the
Ba3 Botvinnik-Capablanca move, and some plain middlegame positions from games
Crafty played on ICC.

Let me know if you are interested...



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