Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Crafty Static Evals 2 questions

Author: Uri Blass

Date: 08:14:49 02/25/04

Go up one level in this thread


On February 25, 2004 at 10:52:27, Robert Hyatt wrote:

>On February 25, 2004 at 05:56:16, martin fierz wrote:
>
>>On February 24, 2004 at 11:25:23, Robert Hyatt wrote:
>>
>>>On February 24, 2004 at 11:17:32, martin fierz wrote:
>>>
>>>>On February 24, 2004 at 11:06:00, Robert Hyatt wrote:
>>>>
>>>>>On February 24, 2004 at 10:37:21, martin fierz wrote:
>>>>>
>>>>>>On February 24, 2004 at 10:19:51, Anthony Cozzie wrote:
>>>>>>
>>>>>>>On February 24, 2004 at 09:32:08, martin fierz wrote:
>>>>>>>
>>>>>>>>On February 23, 2004 at 23:05:58, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On February 23, 2004 at 18:52:36, Geoff Westwood wrote:
>>>>>>>>>
>>>>>>>>>>Hi
>>>>>>>>>>
>>>>>>>>>>I was perusing the latest table of results, Crafty's static eval of 2 of the
>>>>>>>>>>passed pawn positions were interesting.
>>>>>>>>>>
>>>>>>>>>>Assuming I havent made a mistake in the cutting and pasting
>>>>>>>>>>
>>>>>>>>>>Position 1
>>>>>>>>>>8/4k3/8/7P/1P6/3p4/4p3/4K3 b - -; id "PP-00004"
>>>>>>>>>>
>>>>>>>>>>[D]8/4k3/8/7P/1P6/3p4/4p3/4K3 b - -
>>>>>>>>>>
>>>>>>>>>>Crafty reckons this is +4.8 (good for white). This is rather clever as although
>>>>>>>>>>the black king could catch either of the white passed pawns, it cannot stop
>>>>>>>>>>both. Also blacks 2 advanced pawns cant do anything as the white king gobbles
>>>>>>>>>>them up easily. Only Crafty and Tinker understand this position statically. Any
>>>>>>>>>>tips on what the algorithm is to sort this one out ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>This is the idea I have reported here before, pointed out (demanded to be fixed
>>>>>>>>>in fact) by a GM friend of mine.  The idea is that the two separated pawns are
>>>>>>>>>better than the two connected passers.  The king stops the two connected passers
>>>>>>>>>easily until the enemy king supports them, meanwhile the split passers walk on
>>>>>>>>>in...
>>>>>>>>
>>>>>>>>i don't like the generality of your statemtent here, but - it is a small price
>>>>>>>>to pay if it's right in most cases. which perhaps is the case. anyway, here's my
>>>>>>>>question:
>>>>>>>>
>>>>>>>>what does your static eval say for the black king on e6/e5/e4/e3 ? i wouldn't be
>>>>>>>>surprised if it got it wrong in some cases now...
>>>>>>>>
>>>>>>>>cheers
>>>>>>>>  martin
>>>>>>>
>>>>>>>The question is always "what do you put in the search, what do you put in the
>>>>>>>eval" <shrug>.
>>>>>>
>>>>>>sort of - for me the answer is clear. the point i wanted to make (not the first
>>>>>>time, BTW) is that returning huge evaluations in positions like this may not be
>>>>>>a good idea because they are *very* sensitive to details like king position.
>>>>>>e.g. if i got it right, then it's a white win with the king on e6, but a black
>>>>>>win with the king on e5. do you really want to allow your static eval to return
>>>>>>a white win when it might be a black win?
>>>>>>of course you can say that if you get it right 60% of the time, it is better
>>>>>>than returning an equal eval in this kind of position. but wouldn't it be better
>>>>>>then to return something like +- 1 so that you never blunder into this when you
>>>>>>are e.g. a piece up and see this type of transition?
>>>>>>i generally try to return huge evals only when i am very certain that they are
>>>>>>correct.
>>>>>>
>>>>>>cheers
>>>>>>  martin
>>>>>
>>>>>You are looking at this the wrong way.  If you want 100% accuracy, you will die
>>>>>from it.  :)
>>>>
>>>>hehe, i never claimed i wanted 100%. i think your score should reflect the
>>>>amount of certainty you have.
>>>>
>>>>>If you don't do what I do, you will like connected passers, and in 90% of the
>>>>>games I will beat you when that comes up.
>>>>
>>>>nope. your rule "connected passers are strong when there are many pieces,
>>>>separated passers when there are few pieces" is good in some cases. but it is
>>>>not good in quite a lot of cases IMO, with no disrespect to your GM friend. if i
>>>>make a more accurate version of that rule, i will beat you when it comes up :-)
>>>>
>>>
>>>Perhaps you misunderstood my idea.  Connected passers are better when there are
>>>any pieces on the board.  But split passers are better when there are none.  I
>>>just have a smooth transition from one to the other to avoid yet another problem
>>>called "an evaluation discontinuity"..
>>
>>yes, in this case i misunderstood, but i think my misunderstanding is better
>>than your understanding :-)
>>connected passers are better with many pieces, split passers are better against
>>*some* pieces. and of course when there are no pieces left. split passers which
>>are one file apart are worse than connected passers usually. it all depends on a
>>lot more than just a one-line-rule...
>
>I don't usually do "one line rules".
>
>First, I don't agree with the first part of your statement.  I don't think split
>passers are better than connected passers with "some pieces" on the board.  I
>just think they are better as pieces come off.

I think it is depended on the position and there are good chances that they are
better with some pieces on the board.

[D]3nk3/8/8/P6P/3pp3/8/8/3NK3 w - - 0 1

The split passers are better.

[D]8/8/8/7P/8/8/P6b/4K2k b - - 0 3

bishop cannot stop split passed pawns.

[D]8/8/8/7P/6P1/8/7b/4K2k b - - 0 3
bishop draw against connected passed pawns.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.