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Subject: Re: Crafty Static Evals 2 questions

Author: Daniel Clausen

Date: 09:09:16 02/25/04

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On February 25, 2004 at 10:52:27, Robert Hyatt wrote:

>On February 25, 2004 at 05:56:16, martin fierz wrote:

[snip]

>>i don't know whether i should believe the eval discontinuity thing. i know
>>somebody recently quoted a paper on this, but it's just a fact: exchanging any
>>pieces necessarily changes the evaluation. sometimes not by very much. big
>>changes are usually the exchange of the queen, the exchange of the last rook,
>>the exchange of the last piece. these eval discontinuities are *real*. i don't
>>believe in smoothing them out. perhaps if you write an eval with
>>discontinuities it's harder to get it right that everything fits in with each
>>other, and that's why it's supposed to be bad?!
>
>No.  When you have a discontinuity, you give the search something to play with,
>and it can choose when to pass over the discontinuity, sometimes with
>devastating results..

The arguments of you two could be combined to this:

   Eval discontinuities are _real_ but it hurts the search too much and
   therefore it's better to be a tad less realistic in eval here in order
   to get maximum performance out of the search+eval.


Does that make any sense?

Sargon



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