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Subject: Re: It was true when it was written

Author: Sune Fischer

Date: 04:31:13 02/26/04

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On February 26, 2004 at 06:49:54, Vincent Diepeveen wrote:

>On February 25, 2004 at 14:37:03, Sune Fischer wrote:
>
>>On February 25, 2004 at 14:23:46, Gian-Carlo Pascutto wrote:
>>
>>>On February 25, 2004 at 14:16:15, Sune Fischer wrote:
>>>
>>>>Actually the point isn't so much whether it is crushing or not, the point is
>>>>that the right move may be played for the wrong reasons.
>>>>
>>>>The move might be good (objectively speaking forcing a win) but to be sure of
>>>>that you need a fairly deep calculation, way too deep to be found in 1 second.
>>>>
>>>>When an engine makes the right move for the wrong reasons it is always cause >for concern, IMO.
>>>>
>>>>Bottom line it is a matter of "style", not tactical abilities, hence I'm not
>>>>sure I'd consider it a good test position.
>>>
>>>I really dont care for the reasons my engine has, as long as it's playing the
>>>right moves.
>>>
>>>If it's playing the wrong ones, then it's a time to care about reasons.
>>
>>I think there is a fundamental difference between "guessing" (eval) and
>>"knowing" (search), at least when it comes to tactical test suites.
>>
>>Of course if your eval is super tuned then guessing can almost be as accurate as
>>knowing :)
>
>So you still have no clue yet how much tactics gets solved by the commercial
>software by using eval.

Are you thereby insinuating that you do? :)

We all have our little tricks of course, I try to only evaluate things that
would otherwise require several plies of search, that's where the expected gain
is the biggest IMO.

-S.



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