Author: Geert van der Wulp
Date: 05:26:56 02/27/04
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On February 27, 2004 at 08:08:07, Uri Blass wrote: >On February 27, 2004 at 08:02:08, Geert van der Wulp wrote: > >>On February 27, 2004 at 07:56:28, Nick Rowe wrote: >> >>>On February 27, 2004 at 07:07:47, Thorsten Greiner wrote: >>> >>>>>I am interested in knowing which engines GM's use for evaluation of their games. >>>>>Anyone has info about that? >>>> >>>>I tend to think that most use a rather complicated, carbon-based neural network >>>>which has been trained for many years using advanced learning techniques. :-) >>> >>>Probably most high 90% use Fritz in some capacity. Not to say that it is best, >>>but it is certainly good and has been around a long time and is well known. >>>Junior, Hiarcs, and Shredder will also be used by a number. shredder 8, though >>>i'm starting to believe is truly the best overall i used to be a holdout for >>>Fritz, but i think the mantle has clearly passed to shredder with the release of >>>shredder 8 >> >>But WHY do you believe this is the case? I am not looking for the strongest >>program, any one of these programs will beat the shit out of me. > >This is not important. >Every car is going to move faster than you. > >Does it mean that you do not care if someone tells you that the fastest speed >that some car can go is only 60 km/hour? > >People do not buy new cars in order to compete with them and people usually also >do not buy new chess programs in order to compete with them. > >Uri Ehhhhhhhhhhh, your point is ............. ? You say exactly the same as I do, but you present it as if your point of view is contradicting with mine. You must be a politician, or become one. You seem to be extremely talented, as I have no idea why you respond to unasked questions and give answers that seem to contain information but are completely empty on more accurate inspection. Besides that, you compare our points of view with a product that is known by the masses. You must be someone who can talk for hours without saying anything and you are probably able to avoid certain topics with woolly language. Regards, Geert p.s. Let me make my question clear one more time. I am looking for a chess program that I can use to analyse games. I want it to be able to think not only by brute-force, but also have a lot of "intuition". I think it is interesting to know which engine GM's use.
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