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Subject: Re: What engine do GM's use for evaluation?

Author: Geert van der Wulp

Date: 07:28:57 02/27/04

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On February 27, 2004 at 10:20:08, Stephen Ham wrote:

>On February 27, 2004 at 08:46:30, Geert van der Wulp wrote:
>
>>David, Keith
>>
>>Thank you for your replies. This is the information that I was looking for.
>>Fortunately there are people here who can still read.
>>
>>Regards,
>>
>>Geert
>
>Dear Geert,
>
>While we can all read, it is unfortunate that your message was ambiguous, to say
>the least. For example, your subject line addressed strictly evaluation. However
>your posts shifted the focus to human intuition and style and then later shifted
>again to anaylsis - three entirely different things.
>
>Here's my opinions, for whay that's worth:
>
>In general, Shredder 8 is probably the strongest engine, in computer versus
>computer action. Is it the best against humans? Who knows? My perception is that
>Shredder 8 is indeed very strong, but its evaluation is not to be trusted and it
>doesn't have a particulary human playing style. So for analysis of middlegame
>positions, it will indeed find strong moves, worthy of further investigation,
>but it probably won't evaluate the position accurately.
>
>Shifting to one of your other topics, human-like style, then I think the clear
>preference is for Rebel 12. While it won't deeply probe tactical positions like
>Shredder 8 can, it seems to produce very human-like moves and almost gives the
>feeling that it understands the position and plays accordingly. Hiarcs isn't bad
>either in this respect. Rebel 12 is also a fine analysis machine if you alow it
>an extended analysis period (it doesn't seem to perform well if it's allowed
>brief amounts of time).
>
>Shifting to your other topic, evaluation, Shredder 8 is a failure here. My
>favorite is Fritz 7 (I don't have Fritz 8) for the most accurate evaluations of
>positions. Fritz is generally an accurate evaluator throughout the game
>(opening, middlegame, and endgame).
>
>But Geert, the above is all relative to the position at hand. Some engines are
>particularly strong/weak in certain types of positions. They each have their
>peculiarities, so you need to experiment to find what gives you the greatest
>confidence. For me, it's the experimentation in various positions that I enjoy
>doing the most, with my engines.
>
>All the best,
>
>Stephen

Stephen,

Thank you for your reply. Your points make sense to me. Even the ones about the
chaotic shift in the nature of my questions ;-)

But I have been given the link

http://www.computerschach.de/test/index.htm

where a lot of positions from World Chess Championchips (human) are given to the
programs for evaluation. So I can see for myself in which positions a certain
program is strong and what his (her?) weak points are.

By the way, in my questions I always made it clear that I am looking for an
engine which has a good "tactical feeling", because I know that every discipline
will give different results.

Regards,

Geert



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