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Subject: Re: moderators and research

Author: Vincent Diepeveen

Date: 11:19:39 02/27/04

Go up one level in this thread


On February 25, 2004 at 22:36:46, Robert Hyatt wrote:

>On February 25, 2004 at 21:51:02, Vincent Diepeveen wrote:
>
>>On February 25, 2004 at 20:15:26, Bob Durrett wrote:
>>
>>>On February 25, 2004 at 19:33:38, Vincent Diepeveen wrote:
>>>
>>>>On February 25, 2004 at 18:24:05, Bob Durrett wrote:
>>>>
>>>>>
>>>>>Ladies and Gentlemen:
>>>>>
>>>>>The ideal CCC moderator should be mature, very smart, tough as nails, and above
>>>>>all NOT senile.
>>>>
>>>>And ideally it should not be folks that makes up stories that they own a purple
>>>>heart, when they don't.
>>>>
>>>>>Technical expertise is somewhat important.
>>>>>Currently and in the past we have had some excellent moderators and I trust the
>>>>>same will be true in the future.
>>>>
>>>>In general the candidate level is deteriorating here.
>>>>
>>>>Additionally the computerchess scene gets dominated in reality by
>>>>european/middle east progress, but moderation at CCC by North-Americans.
>>>>
>>>>>Bob Durrett
>>>>>
>>>>>P.S.  A few more sophisticated and elegant chess algorithms would be nice too. :
>>>>>)
>>>>
>>>>Good elegant algorithms (or enhancements) never get posted in CCC.
>>>>
>>>>In fact i have invented many algorithms / search methods, which i never posted
>>>>and do not plan to post either.
>>>>
>>>>All but one appeared to be big BS in the end anyway, but one looks real
>>>>promising.
>>>>
>>>>I lack time to implement it, because making money is important in life and in
>>>>general that means not working onto search algorithms, no matter how cool it is
>>>>to do.
>>>>
>>>>Perhaps i will give it a shot 1 week before ict4 :)
>>>>
>>>>Most miserably failed the algorithm where i had put a lot of months work in,
>>>>which started off as a CNS implementation (conspiracy number search).
>>>>
>>>>Also failed was a selective searching search method where i had put in 2 years
>>>>of work (1998+1999).
>>>>
>>>>In general in computerchess experimenting with new search methods is what takes
>>>>a lot of time.
>>>>
>>>>Nowadays also time consuming is of course parallellization.
>>>>
>>>>When talking about search algorithms (also parallel search) i am sure there is
>>>>still a lot to invent. Majority of simple stuff has already been discovered. it
>>>>is very difficult to find new algorithms that use very simple general working
>>>>principles.
>>>>
>>>>However i'm sure there is still a lot to discover when complexity gets added.
>>>>
>>>>The reason why in general at universities never complex stuff gets invented in
>>>>game tree search is simply because the vaste majority, so everyone with one or 2
>>>>exceptions (Jonathan Schaeffer is one such an exception of a good guy), they are
>>>>busy at a level which is so simple. They still must learn basic stuff and are
>>>>simply busy reinventing what already has been invented then they put 1 condition
>>>>different and they call it a new algorithm (which IMHO is not a new algorithm
>>>>then but at most a new tuning of an existing algorithm).
>>>>
>>>>So they simply are not *busy* creating complex working algorithms. And as i
>>>>already said, all effort spent so far by the same majority of researchers has
>>>>already been put in finding simple algorithms.
>>>>
>>>>Of course it would be cool if someone out of that group comes up with a new
>>>>simple working algorithm that works great.
>>>>
>>>>But the odds are small that they will find it. If someone will find it, it will
>>>>be a computer chess programmer who's not going to post it.
>>>>
>>>>This where when you add complexity to algorithms, there is an entire field open
>>>>to discover new algorithms in. The number of complex search methods published
>>>>(not counting parallellization algorithms of course which are all non trivial to
>>>>implement) which you cannot implement within 5 minutes of your time and from
>>>>which you know in advance that they *must* be tried just in case they work, you
>>>>really can count them on 1 hand.
>>>>
>>>>Yet i'm sure that no coming researcher will focus upon complex algorithms
>>>>either. The problem is simply it takes yourself to program a quite good playing
>>>>chessprogram in order to test simple algorithms and figure out whether they
>>>>work.
>>>>
>>>>Only when a researcher has understanding there he can move on to create some
>>>>more complex algorithms when he has the time.
>>>
>>>Let me put my fortune teller hat on:
>>>
>>>I see considerable change on the near horizon.  In the next 20 or 30 years, we
>>>should see great technological improvements in digital, computer, and software
>>>areas.  There should be tons of opportunity for chess programming enthusiasts to
>>>delve into new hardware and software concepts and no one should become bored.
>>>Indeed, the very definition of "programming" may change radically in our
>>>lifetimes.
>>>
>>>Now I will take my fortune teller hat off again.
>>>
>>>Hmmmm.  What were we talking about?  I forgot.  Oh well, Spring will be here
>>>soon.  That should be good enough.  I need another snack.
>>>
>>>Bob D.
>>
>>In general scientists are known for being lazy programmers. In fact they program
>>just too little. So more powerful computers and another few new object oriented
>>programming languages will at most extend their holiday with 1 extra afternoon.
>>Instead of 2 afternoons coding they then code for 1 afternoon a year :)
>
>
>I would bet that this "scientist" has written 100X the number of lines of code
>you have written.
>
>You should stop such stupid generalizations.  They make you look like a complete
>idiot.
>
>Actually whether you stop the generalizations or not really won't change that...

In this posting mine i didn't mean you Bob, if so i would for sure have
mentionned it :)

Exceptions proof the general rule :)

I doubt though that you have written more code than i have, despite you being
longer around in programming life.

Crafty would have its own interface otherwise, to just mention one point :)




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