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Subject: Re: 64-bit speedup

Author: Vincent Lejeune

Date: 01:41:15 02/28/04

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On February 28, 2004 at 04:35:43, Robert Allgeuer wrote:

>On February 28, 2004 at 03:33:00, Slater Wold wrote:
>
>>cl from the Windows 2003 Server DDK used in all compilations.  No flags
>>(optimizations) were used.
>>
>>64-bit:
>>Microsoft (R) C/C++ Optimizing Compiler Version 14.00.2207 for AMD64
>>Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
>>
>>32-bit:
>>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
>>Copyright (C) Microsoft Corp 1984-1998. All rights reserved.
>>
>>
>
>
>>>Crafty:
>>
>>64-bit:
>>Total nodes: 102625951
>>Raw nodes per second: 2052519
>>Total elapsed time: 50
>>SMP time-to-ply measurement: 12.800000
>>
>>32-bit:
>>Total nodes: 102625951
>>Raw nodes per second: 733042
>>Total elapsed time: 140
>>SMP time-to-ply measurement: 4.571429
>
>I do not understand this result: on my old Athlon TB 1.1GHz I reach 615572 nps,
>on a Athlon XP 2400+ 1100335 nps. In comparison the 733042 nps of 32 bit code on
>AMD64 look way too slow. Maybe the compiler produces very slow code without any
>optimisations at all; anyway, there must be a problem somewhere.
>
>Your results btw would suggest not to buy an AMD64 for chess at this stage,
>because the vast majority of chess programs today is still on 32 bits and would
>therefore run even slower than on older hardware. I do not think that this is
>indeed the case.
>
>Robert

May be the reason is different version of Crafty !



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