Author: Andrew Wagner
Date: 18:24:21 02/28/04
Ok, so I've got my engine playing legal moves now. But it still only manages a couple of ply depth. I've implemented hash tables, null move, futility pruning, stand pat, history heuristic, and PVS cutoffs, plus simple MVV/LA move ordering. Any suggestions on how I figure out what's causing the bottleneck? I think it *should* be able to see a few ply deeper now, but it's still very slow. Any suggestions appreciated. Andrew
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