Author: Jaime Benito de Valle Ruiz
Date: 07:38:51 02/29/04
Go up one level in this thread
On February 28, 2004 at 21:24:21, Andrew Wagner wrote: >Ok, so I've got my engine playing legal moves now. But it still only manages a >couple of ply depth. I've implemented hash tables, null move, futility pruning, >stand pat, history heuristic, and PVS cutoffs, plus simple MVV/LA move ordering. >Any suggestions on how I figure out what's causing the bottleneck? I think it >*should* be able to see a few ply deeper now, but it's still very slow. Any >suggestions appreciated. Andrew How long does it take to reach depth 2? Try disabling all the new features, just leave a plain alpha-beta search without move ordering, evaluation, or quiescent search, and see how long does it take to reach depth 7. It should take about a second (in an Athlon 1800). Maybe you should consider using C instead. Regards, Jaime
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