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Subject: Re: Question about Chess Partner interface

Author: Jeroen van Dorp

Date: 17:15:51 02/29/04

Go up one level in this thread


On February 29, 2004 at 19:04:30, Peter Kasinski wrote:

>I would like to set up a time control of 40/120, 20/60, SD/30.
>
>What is the right way of doing that?
>
>Thank you,
>PK


From the help file:


<quote>
Setting the level of play


A game of Chess can be played with various degrees of difficulty. The level can
be set with the help of a dialogue. Select Level... from the Game menu, or press
<Ctrl-N> to get the dialogue into view. The various levels are organized in
folders, each folder containing specific types of levels. It is also possible to
create you own customized levels.
The following standard categories are available:

·	Fixed time for whole game
·	For beginners
·	Levels with time increment
·	Personal levels
·	Search depth levels
·	Search for checkmate
·	Special
·	Tournament level

To select a level, just click on one of the folders and select the desired level
and click the OK button.

To create a new customized level, first select the folder where you want you new
level to appear, then click the New Level button. This inserts a new level in
the selected folder, now rename the level to your liking. Next step is to edit
the just created level, click the edit button to start the level wizard.

The wizard guides you through a number of pages allowing the setting of various
options.

Some additional functions can be accessed by right clicking on a level. The
following chapters give a description of the various levels.

Fixed depth

With this level the computer will always calculate a move up to a certain number
of ply’s. By selecting the appropriate radio button, you may edit the number of
ply’s. Values ranging from 1 through 30 are valid. Any other value entered will
not be accepted by the Chess Brain, and an error message is returned if you
attempt to set such a depth.

The search depth entered is a so-called brute force depth. On top of this, the
computer may do selective extended searches in some cases. The higher the search
depth you set, the more time will be required to calculate the move. Given the
exponential nature of the algorithm and the current speed of the hardware, a
depth of 30 can hardly ever be reached.

Fixed time per move

Unless a Mate, Stalemate, or Draw occurs, the program will play the calculated
move when the entered time limit has expired. Values of 15 seconds already
produce a "do not under estimate me" opponent.

Average time per move

With this level, the computer will use the amount of time to calculate a move as
an approximate. At certain stages in the game the time entered will be exceeded,
but never more than five times the value entered.

Time for the whole game

You are given the opportunity to define the total amount of time available for
the game. Each player gets that amount to finish the game. When a player fails
to move before the clock returns to ‘zero’, he looses the game.

Tournament levels

A tournament level uses a time limit in which a certain amount of moves MUST be
played. It is split in two, when the first time limit expires and the required
number of moves has been played, the second time limit and move count is
activated, this is repeated when needed.

Remarks:

·	When a digital clock is selected it runs backwards (countdown to 00:00:00).
The Analogue Clock ticks forward from a preset position.
·	Each time the demanded number of moves is reached, the Clock is adjusted to
the next time limit.

Search for checkmate

This level is meant to search for Mate positions, and is most likely used on
end-games. The value you can enter, as a parameter is the search depth ranging
from 1 through 30

Levels with a timebonus

This level operates just as the ‘Fischer Clock’ invented by Chess genius Bobby
Fischer and accepted by the World Chess Union. You define the initial time
available at the start of the game and the amount added after a move is played.
A better spread of time and less change to end up in time trouble is the result.
Also, you don’t have to adjust the clock as in other tournament plays. Two
samples:

basic time:			20:00 min.	5:00 min.
bonus time:			 2:30 min.	0:15 min.
				----------------	---------------
total after 60 moves		170:00 min.	20:00 min.

Infinite time

The infinite level is intended for evaluations. The computer will continue to
calculate the best move for the given position forever until you force a move
(<Ctrl O> or stop the game. Note that when there are still moves in the opening
book these will be played instead of calculating one.

Copyright 1992-2002, Lokasoft
</quote>



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