Author: Vincent Diepeveen
Date: 07:58:25 03/01/04
Go up one level in this thread
On March 01, 2004 at 06:01:18, Claudio Della Corte wrote: >On February 29, 2004 at 21:49:41, Omid David Tabibi wrote: > >>The tournament format for WCCC that was originally decided was: >> >>-------- >>http://www.cs.unimaas.nl/icga/news/events/Israel/event.html >> >>The format for the 12th World Computer Chess Championship WCCC2004 will be: >>5-round Swiss, after which the top 4 + 4 teams get to play a 2-round elimination >>at each stage, and the bottom teams continue to compete for the 9th spot playing >>a 6-round Swiss. >>-------- >> >>However, since a large number of amateur programmers expressed their disapproval >>of this system, we have decided to change the format so that it will attract the >>largest number of programmers. Currently the two options are: >> >>A) Like the original format, but with re-entry: >> >>Divide the participants into two groups. Conduct 5 rounds Swiss, and top 4 from >>each group (total of 8) will qualify for next stage, which will be a knockout (2 >>rounds quarter-final, 2 rounds semi-final, 2 rounds final). The other programs >>will continue with 6 more Swiss rounds. However, the *difference* is: the losers >>in the knockout will join the other programs (who haven't qualified for knockout >>phase) in continuing with additional Swiss rounds (with all the points they >>scored in the first 5 rounds and in the knockout phase). >> >>The advantage of this method over the original one is that the amateurs will get >>more chances of playing against commercial programs after the first 5 rounds. > >I think the idea is very good, but maybe has something to be adjusted. >My proposal: >16 participants (every sport has its qualifying games to reach the World >Championship, so if the number of willing players is bigger, some method to >determine the 16 players has to be decided). > >First Phase (3 rounds) >---------------------- >Participants are splitted in four groups A,B,C,D and play three rounds to >complete a single round robin for each group. Best 3 of each group advance to (I suppose you mean a HALF round robin. single round robin means 2 games each rounds would total 6 games, of course in volleyball it doesn't matter but in chess, white is a HUGE advantage) >next phase. You are missing the point completely. How many participants will show up at the world champs computerchess when 25% can expect to go home after 3 rounds? Note that around 1997 and 1999 there was a stop on the number of participants. It was limited to 30. With your proposal it will get like 4 commercial entries or so, falcon getting 5th and movei to end as last. The only advantage of that is that you can play a full round robin of 2x 5 rounds with 6 participants which of course tournament organisation will do with <= 12 participants. > >Second Phase (3 rounds, 6 so far) >---------------------- >Survivors from group A and B are merged into group E, and the same happens for >groups C and D into group F. Each group of 6 players has 2 rounds already played >from previous round, so 3 rounds are necessary to complete the round robin. For >example a player coming from group A will face 1st, 2nd and 3rd from group B, >holding its score against other 2 opponents of Group A. Best 4 of each group >advance to quarter-final. >Quarter Final (2 rounds, 8 so far) >---------------------- >Parings are the following: (winner after 2 games advances. In case of 1-1, the >best placed in its own group advances) >Q1: E1-F4 >Q2: F2-E3 >Q3: F1-E4 >Q4: E2-F3 > >Semifinals (2 rounds, 10 so far) >---------------------- >Parings are the following: (winner after 2 games advances. In case of 1-1, the >best placed in its own group advances) > >Q1-Q2 >Q3-Q4 > >Final (Single game with possibility of tie-breaks, 11 rounds total) >---------------------- >Of course played between the winners of the semifinals. > >The format I described is similar to the Volleyball World Championship and in my >opinion is one of the fairest and most spectacular ones. If more than 16 players >are to be included in the tournament, the solution is to enlarge A,B,C,D groups, >requiring one more round every 4 players added. >Regards, >Claudio
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