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Subject: Re: Crafty node count question

Author: Volker Böhm

Date: 15:07:18 03/02/04

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On March 02, 2004 at 15:05:33, Robert Hyatt wrote:

>On March 02, 2004 at 14:50:43, Volker Böhm wrote:
>
>>Hi,
>>
>>in the post "Simple rook sac" I´ve found the following crafty analysis result:
>>
>>    time=8:36  cpu=395%  mat=1  n=1370692317  fh=92%  nps=2.66M
>>    ext-> chk=58001759 cap=3294306 pp=293332 1rep=5509951 mate=376022
>>    predicted=0  nodes=1370692317  evals=299470745
>>    endgame tablebase-> probes=0  hits=0
>>    SMP->  split=2056  stop=369  data=9/32  cpu=33:59  elap=8:36
>>
>>Crafty got 300M evals and 1370M nodes.
>>My Question:
>>
>>Why has crafty got that much less evals than nodes? What does crafty count as
>>node and when does crafty don´t need to eval. Non leaf-nodes, hash-hits with
>>right depth and value range, anything else?
>
>all of those, plus "lazy eval" cutoffs that avoid doing a full eval...

When do you use lazy eval? If (material + bonus < alpha) || (material - bonus >
beta)? how big is bonus? Do you count passed pawns in "material"?
For me passed-pawns + king-attack + pawn-shield could get up to 6  pawns
"positional" value. Is your bonus much less than your theroretical positional
value?

Thanks!

Greetings Volker

>
>
>>
>>My engine is doing eval at every horizont position and at every q-Search
>>position. My engines evals/nodes is about 0.8.
>>
>>Greetings Volker



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