Author: Robert Hyatt
Date: 17:05:27 03/02/04
Go up one level in this thread
On March 02, 2004 at 18:07:18, Volker Böhm wrote: >On March 02, 2004 at 15:05:33, Robert Hyatt wrote: > >>On March 02, 2004 at 14:50:43, Volker Böhm wrote: >> >>>Hi, >>> >>>in the post "Simple rook sac" I´ve found the following crafty analysis result: >>> >>> time=8:36 cpu=395% mat=1 n=1370692317 fh=92% nps=2.66M >>> ext-> chk=58001759 cap=3294306 pp=293332 1rep=5509951 mate=376022 >>> predicted=0 nodes=1370692317 evals=299470745 >>> endgame tablebase-> probes=0 hits=0 >>> SMP-> split=2056 stop=369 data=9/32 cpu=33:59 elap=8:36 >>> >>>Crafty got 300M evals and 1370M nodes. >>>My Question: >>> >>>Why has crafty got that much less evals than nodes? What does crafty count as >>>node and when does crafty don´t need to eval. Non leaf-nodes, hash-hits with >>>right depth and value range, anything else? >> >>all of those, plus "lazy eval" cutoffs that avoid doing a full eval... > >When do you use lazy eval? If (material + bonus < alpha) || (material - bonus > >beta)? how big is bonus? Do you count passed pawns in "material"? >For me passed-pawns + king-attack + pawn-shield could get up to 6 pawns >"positional" value. Is your bonus much less than your theroretical positional >value? > >Thanks! I remember the largest positional score and always use that for "bonus" I do all passed pawn evaluation for every position. I only skip the normal scoring stuff that is slow to compute and limited in score... > >Greetings Volker > >> >> >>> >>>My engine is doing eval at every horizont position and at every q-Search >>>position. My engines evals/nodes is about 0.8. >>> >>>Greetings Volker
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