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Subject: Re: Question about chess program algorythums

Author: Uri Blass

Date: 02:57:02 03/03/04

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On March 03, 2004 at 02:08:27, Derek Paquette wrote:

>I was reading over the x3d chess site the other day, looking at that horrible
>game 3 where DF8 didn't realize what trouble it was in, and even how to counter
>attack.
>
>The author of fritz said that they knew what the problem was, but just didn't
>know how to fix it, and i've heard this a lot from other chess programmers
>
>has the authors reached an empass?  where the c++ language just can't provide
>the delicate logic that is needed?
>
>
>I mean is there a difference between a 4 cpu system, and an 8?  if it doesn't
>know what to do, it won't matter how many cpu you throw on there?

Or maybe if you throw enough cpu it may suddenly know what to do.

I do not think that there is a problem with the c language.
I think that every problem that you know about can be fixed with the c++
language and it is only a question of time.

The only reason not to fix a problem is one of the following:
1)You do not know about the problem
2)You have not enough time to fix the problem

A possible reason for 2 may be that is more important for you to do other things
like postin in CCC and not to fix the problem.

Uri
Uri




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