Author: William Penn
Date: 10:41:01 03/03/04
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On March 03, 2004 at 08:16:53, David H. McClain wrote: >On March 03, 2004 at 08:06:48, William Penn wrote: > >>For some reason I've lost confidence in the CB GUI with Shredder8.eng, and am >>starting to use the classic Shredder 6 GUI with the Shredder 8 UCI engine. >>That's the way SSDF does it, and I imagine they know best. I don't know yet if >>this will help with the nonsensical PV's which Shredder 8 burps out frequently. >>So far I haven't seen any bad PV's with the classic GUI, but I'm still a >>beginner. Also my impression is that big hash size may be handled better, and >>the engine may run faster with the classic GUI, but haven't tried to prove it >>(yet). >> >>I've accumulated a couple of questions about the classic GUI which I can't >>answer, so would appreciate a little help... >> >>Does it have a variation board, or some way to play over a variation while the >>engine is running in analysis mode? >> >>Does it have a "move now" command, so that the best move found so far is >>executed from analysis mode (rather than having to drag & drop the piece on the >>chessboard)? >> >>Lastly, are there any better GUI's than this one for running the Shredder 8 UCI >>engine? I hear about Arena but haven't taken the plunge. Is it a significant >>improvement? >>WP > >William, > >I can only answer one of your questions: > >Move now: Top menu > Command > Interrupt > >The senseless PVs are still present in the Classic GUI with Shredder 7 but >perhaps not as significant. Unless there has been a modification in Shredder 8 >they may be similar. > >DHM Thanks but with my copy of the Classic Shredder 6 GUI, the interrupt command (Esc) only stops the analysis. It doesn't make the best move found on the chessboard nor add it to the game score, which is what I want. With the CB GUI the Spacebar performs that operation, which apparently doesn't exist in the Classic GUI... WP
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