Author: Uri Blass
Date: 17:21:18 03/03/04
Go up one level in this thread
On March 03, 2004 at 15:46:30, Derek Paquette wrote: >On March 03, 2004 at 05:57:02, Uri Blass wrote: > >>On March 03, 2004 at 02:08:27, Derek Paquette wrote: >> >>>I was reading over the x3d chess site the other day, looking at that horrible >>>game 3 where DF8 didn't realize what trouble it was in, and even how to counter >>>attack. >>> >>>The author of fritz said that they knew what the problem was, but just didn't >>>know how to fix it, and i've heard this a lot from other chess programmers >>> >>>has the authors reached an empass? where the c++ language just can't provide >>>the delicate logic that is needed? >>> >>> >>>I mean is there a difference between a 4 cpu system, and an 8? if it doesn't >>>know what to do, it won't matter how many cpu you throw on there? >> >>Or maybe if you throw enough cpu it may suddenly know what to do. >> >>I do not think that there is a problem with the c language. >>I think that every problem that you know about can be fixed with the c++ >>language and it is only a question of time. >> >>The only reason not to fix a problem is one of the following: >>1)You do not know about the problem >>2)You have not enough time to fix the problem >> >>A possible reason for 2 may be that is more important for you to do other things >>like postin in CCC and not to fix the problem. >> >>Uri >>Uri > >I was talking with some on the playchess server and got a little more ensight, i >was told that once cpu speed increases signifcantly, more time can be spent >evaluating each position (making it smarter) > >So knowing this, would it not be logical to build a program that is designed >around a quad box? giving it en edge? I disagree with these ideas. You have simply a wrong assumption here that expensive evaluation has to be used at every node. I believe that the main problem for programmers in evaluating is simply that they do not know the right evaluation. I doubt if the programmers really know what is the problem in the game against kasparov. It is possible that they think that they know but if they try to implement what they believe that they know it can fix the problem of the relevant game but cause problems in different positions. Uri
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