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Subject: Move order %

Author: Andrew Wagner

Date: 18:29:57 03/03/04


On the plus side, I think I've *finally* managed to clear up all my
move-generation bugs. Unfortunately, the ratio of first-move fail-highs to total
fail highs is still VERY low...many times in the 30-50% range. I have it playing
on ICC now, and it plays reasonably (1400ish blitz), but only at 4-5 ply because
the low move ordering makes the nps low. So...any suggestions where I should
start to look for the bottleneck? I'm not using hash tables, just MVV/LA with
futility pruning in quiescence. But I should still be getting more than 50%,
right?



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