Author: Andrew Wagner
Date: 05:35:04 03/04/04
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Once again, you guys have provided a ton of useful info. Thanks so much! First of all, I have to apologize - I forgot to mention that I do use a history heuristic table. Just a very simple one...if a move fails high, I increment history(square.source, square.dest). Then I add the MVV/LA score if it's a capturing move, and sort by the sum of those two. I had hash tables, aspiration windows, and null-move, but I took them out to seek if I could get my move order % up without them. As far as killer moves, what usually defines them? I haven't read much about them. And with reference to Andreas' comment, do most of you agree? It makes sense to me that if both move order % and nps are low, it could be something in quiescence. What do you guys suggest I look at first? Thanks a ton for your help! Andrew
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