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Subject: Re: Non Bitboard Board representation question

Author: Vincent Diepeveen

Date: 15:31:24 03/05/04

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On March 05, 2004 at 16:33:36, Volker Böhm wrote:

Did you checkout my source code regarding this?

I published my move generator.

Perhaps i can forward it to you. diep@xs4all.nl is my email.

>Hi,
>
>I am currently redesigning my board representation. In Move Generation I´ll
>write something like
>
>for every pawn
> generate & weight & store it´s moves
>
>to get every pawn I don´t whant to walk through the board. Currently I am
>storing piece lists for every kind of piece. But this makes the do und undo move
>a little too costy as I have to search through the piece list to find the right
>one. If for example I hit a piece I have to scan through the piece list, remove
>the piece and fill the hole from the end.
>
>I´am thinking about storing the piece-list-index in the board to find the right
>position of the piece in the piece-list quickly. That could get a little
>speed-up.
>But I haven´t a good idea to keep the order of the piece list identical if I
>do/undo a hit move.
>
>What are you for example doing to get every pawn in move generation?
>
>Thanks Volker



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