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Subject: Re: Mate in 10

Author: Mike Byrne

Date: 17:13:05 03/07/04

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On March 07, 2004 at 17:29:33, Art Basham wrote:

>[D]r4r1k/pbq3p1/1ppbpn1p/3p4/1P1B2NQ/P1P5/2B3PP/3R1R1K w - - 0 1
>
>See if your program can announce a mate in 10 at move one...
>beginning with 1. RxN...etc.
>
>(BxN may also be a win, not sure),,,


I left it it run for over 45 minutes and it was failing high...

I believe it's at least a mate-in 16 ( may be shorter , may have other
solutions)

    white       black
  1  Nxh6        e5
  2  Nf7+        Kg8
  3  Rxf6        Rxf7
  4  Qh7+        Kf8
  5  Qh8+        Ke7
  6  Rxf7+       Ke6
  7  Qh3+        Kxf7
  8  Rf1+        Ke7
  9  Qh4+        Kd7
 10  Bf5+        Ke8
 11  Bg6+        Kd7
 12  Rf7+        Kc8
 13  Qh8+        Bf8
 14  Qxf8+       Qd8
 15  Bf5+        Kb8
 16  Bxe5#       ...



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