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Subject: Re: Chess Engine Move generator structure

Author: Joshua Shriver

Date: 00:05:19 03/08/04

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>
>You're trying to build a c.s. type tree, maybe?

Yeah, at least how I visualized it :)

>Chess tree's are _much_ too large for that! That's why we use a depth first
>search, not a breadth first, or some other style of searching.
>
>Just an array to hold the moves should be fine. Each ply in the array holds a
>ply worth of possible moves in the game.
>
>TSCProgram will enlighten you.
>
>dave

Thanks will give that a shot.
Sincerely,
Joshua Shriver



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