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Subject: Re: Generalised Board...

Author: Marc Bourzutschky

Date: 06:24:56 03/09/04

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On March 09, 2004 at 08:24:16, Tord Romstad wrote:

>On March 08, 2004 at 16:07:47, Marc Bourzutschky wrote:
>
>>On March 08, 2004 at 13:46:44, Tord Romstad wrote:
>>
>>>
>>>
>>>In hexagonal chess, there is an interesting complication caused by the
>>>fact that there are actually two kinds of wins:  When a player is mated,
>>>the result is 1-0, like in normal chess.  But when the game ends in
>>>stalemate, the result is 3/4-1/4.
>>>
>>>Apart from this, the only difference compared to normal chess is the
>>>shape of the board and the movement of the pieces.
>>>
>>
>>The different stalemate status is not hard to implement.  You run the generator
>>twice, where on the first run you resolve wins/losses, and on the 2nd run you
>>resolve stalemates/draws.
>
>That's good news to me.  :-)
>
>>With 91 squares on the hexagonal board, 5-piece endgames are comparable to
>>6-piece endgames on a 8x8 board and will thus be the limit of what is reasonably
>>doable today.
>
>But the hexagonal board also has more symmetries compared to a square
>board.  Wouldn't this help to reduce the size of the files, and the
>amount of computations necessary to produce the tablebases?
>

If I remember my group theory correctly, you have at most a factor of 12
reduction due to symmetry.  Looking at the piece movements it seems that for
pawnless endings all 12 symmetries apply (compared to 8 on a square), while for
endgames with pawns only a factor of two looks possible.  For 5-man endgames,
this leaves you with about 500 million position for pawnless, and over 3 billion
positions with pawnful.  This can still be done on today's PCs, but 6-man
endings will be too large.

-Marc



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