Author: Robert Hyatt
Date: 11:13:43 03/10/04
Go up one level in this thread
On March 10, 2004 at 13:38:54, Chessfun wrote: >On March 09, 2004 at 19:17:54, Vincent Diepeveen wrote: > >>Hi, >> >>Is there a md5sum from the 6 men KPPPKR.* and KPPPKQ.* files somewhere? >> >>Thanks, >>Vincent > >I had a problem with both these sets a while ago. They caused any CB program >that had Shredder 8 as the start up engine to fail. And as soon as they were >removed from the nalimov folder the program started fine again. But loading >Shredder 8 while these were there would again cause a failure. > >I currently have both sets sitting in a seperate folder plus prior to that I >couldn't get a single engine to use them. > >Also what are the files at the 42p folder *.tbs? > >Thanks > >Sarah. I had mentioned this a while back. Some tables are indexed to retrieve 8 bit scores, others require 16 bit scores. It is hard to predict which is needed prior to building the table. On a couple, Eugene missed with his guess and we had versions of egtb.cpp that used 8 bit when 16 bit was required. It will fail every time. Try the latest Crafty. If it fails, the files are corrupt. If not, you are just stuck until the commercial guys get the latest egtb.cpp code so that the last batch of tables will work correctly... The .tbs files were duplicates that were in the tbs directory also. I have cleaned this up... One thing I would like to see is a little consistency from Vincent. IE why is he even asking about the Nalimov tables? IE, in the past he has complained: 1. That f***ing idiot Nalimov can't write code. 2. Nalimov egtb code is "buggy" So why would he want to use them? And then he _always_ mentions his egtb generator that is faster, uses less memory, does less I/O, compresses better, etc. So why wouldn'e he use his own stuff? Also Eugene's generator is threaded, and he runs it on a numa box, so it can't work. :) <end of things that make you go hmmmmmmm?>
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