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Subject: Re: What makes Fruit so strong?

Author: Russell Reagan

Date: 13:05:23 03/12/04

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On March 12, 2004 at 15:01:01, Dann Corbit wrote:

>>c) No PV cut-off's in Fruit

I have a few questions about the 'no pv cut' idea.

What is the goal of doing this? Is the intent to make the engine stronger, or is
it only to have longer PVs in the search output? From Fabien's comments in the
earlier thread, I thought it was only to give longer PVs, but from Steve's
comments, I get the impression that he thinks it could be a reason for increased
playing strength.

>He is going to release the complete package with source code shortly.

Excellent! :)



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