Author: Andrew Wagner
Date: 04:30:24 03/13/04
Well, my program seems to have sufficient eval, but is always getting out-searched (it only gets 4-6 ply in 15 0!). So I finally decided to implement hash tables. I thoroughly tested all my hashing in my move-generation code, so I am at least 99% certain that is correct. However, my evals are all over the place. Some very strange scores, like +- 5 pawns in an even material position. Anybody have some suggestions as to what hash statistics to produce and look at? I don't know anything about hash table statistics. Thanks!
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