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Subject: Re: The best way of building a good book, optimized for an engine...

Author: jefkaan

Date: 09:05:27 03/13/04

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On March 13, 2004 at 10:26:01, Eric Somao wrote:
> look for the best way of building the best possible book for Shredder.
>- Must I use only these games or do I have to use a small book (remis.ctg from
>Mr Utzinger) which would be a core in which I would import my base?

don't know how good this remis.ctg is; but it sounds like a good idea
>
>- Secondly: after the importation,  do I have to make the book learn from the
>base or is it useless?

you mean let the book learn from played games (win/loss etc);
or from the eval when out of book; yes, very important imho.
>
best regards
jef



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